Just started the game and i can't do much, i'm loosing too much ammo, and my base is surrounded with infested zombie zones and i can't get through, too much big zombies at the same time on the same wave.I'm only day 5 and i wonder what i should focus to survive against zombies.I have a snipe and a police shotgun, but it does not kill fast enough.The only things i have is a lot of rations.Is the game always like this or i was unlucky to start surrounded by zones filled with a difficulty bar about 70 to 100%? The cost of ammo to reload a weapon is not the same as the amount of ammo it uses. I've been paying attention to some of the damage to reload cost ratios and it appears that nothing really beats the Desert Eagle. I find that 4 people with Desert Eagles will use very little ammo resources while producing the maximum amount of dmg per resource.The Desert Eagle may be the most practical weapon to use during almost the entire game. It inflicts very high damage and uses very little resources to reload. You can get them relatively early, and I would buy them if I find them at the traders until I have 4.Next is the gun turrets. Well, they cost 100 ammo resource to build, so it doesn't really seem worth it.
What makes them more useful and potential worth building is if it is a building that you frequently pass through, as they remain at the same location after you build it. The upgrades available for them greatly increases their usefulness. I have a few tips to share:1. Use the worker and his axe to take out zombies, so long as it's a 1 hit kill, for as long as you can. You shouldn't use your guns until you are up against a hazmat suit zombie or around day 3, when the axe becomes a 2-hit-kill weapon.2. Learn to love melee, and always have the worker on your team. Melee is only good when youstay mobile, and the worker can stun, making big zombies and bosses a breeze.
The unblocked games at School is the haven source of online entertainment. There are many ways to have fun and the web has lots to offer. But, with a website that gives you free access to almost all fun games available, surely you can gain enjoyment to the highest level. Infectonator 3: Apocalypse is a freaky and frantic blend of arcade action and light strategy sim elements where the zombie apocalypse is at your fingertips. Players drop their virus into unsuspecting areas and watch the chaos unfold, earning upgrades for their undead army, and even unlocking new monstrosities with special abilities.
Your melee fighter should always be the closest the the zombies, and at the tip of your other people's gun range so that he can dodge in for cover when things get hot.3. Keep an eye on the edge of the screen for the runners and hazmat zombies.4. Always rush the level for the additional ammo. You rush by pressing the circle before it counts down. However, use your judgement in areas that are dangerous and harder, or with bosses.
When you have built your turret(s) and positioned your people for these harder waves, start the wave, and then don't rush on the 6th or 7th waves, as these waves likely have the boss for that level.5. Don't use fuel at all until you have more than 5 fuel, because at this stage of the game, you don't get fuel for completing objectives like it says you should.This is all I can come up with for now.Oh, and don't use the frying pan.
The town you are in gets more and more infested each day. You will HAVE to leave eventually.Don't use shotguns.ever basically. The SPAS uses 4.167 ammo per shot. Even the basic shotgun uses 3.125. They have a 1:1 bullet ratio. They also have a great DPA (damage per ammo).
Until you get the AA12 which is awesome and uses only 3.0 ammo per shot and has ridiculous DPSIf you can get a Lightsabre you can try a melee guy. Otherwise I wouldn't bother. Too much man management to position them. Since they nerfed the Melee + Scope awesomeness, they're basically useless.Deagles have reasonable cost (1.667) per bullet but their DPA is better than anything else, so they are efficient.I'm making a spreadsheet of all the bullet/ammo costs:)Swap to a melee guy on the 'Hunt Zed' part since you can always run away and won't get trapped like the Ambush and Defence levels. This will save you ammo. I tend to turn off Auto Reload once I get to the Hunt level and only reload 2 guys. You don't need all your guys here anyway.Sell crap at shops.You might well need turrets early on.
I did on this build. I died 3 times on the first chosen mission until I used turrets. The scientist will probably die. OMG if i reach day 5 i'll be rich powerfull with a 8 guys squad and lotsa big guns.allow me to explain: the games gives you 12h/day and 12 moves so even if you have to come back to the HQ to level up or heal and go again, it doesn't matter, just do it.
But do not waste any hour in your day.You can deal with time so just do it.I must admit I don't like turrets or consider much melee chars. I made a shooter of the last one i found so.And yes I believe i can manage to survive with gunners only or almost (and good guns). I don't even use the supports.(not a troll just my point of view)And i don't hesitate to reroll survivors when I don't feel like saving a character too (just quit the game launch the save and reroll-miracle).